Sky Scraper
"Sky Scraper" marks my transition from motion graphics and vfx to cinematic storytelling, using Unreal Engine 5
Hey everyone! This is my 3rd cinematic animation in Unreal Engine, Sky Scraper. Here’s the first 2 if you missed those:
After about a year messing around in Unreal, I’m finally feeling comfortable with it. I come from a motion graphics and VFX background, and switching to UE5 opened up a whole new world for real-time storytelling. The instant feedback (including animation and lighting), fast render times, and capabilities of MetaHumans are what pulled me in and what’s kept me loyal.
Character Animation & Tools
MetaHumans & Assets
Environment & Workflow
Cloth & Simulation
Virtual Camera


Thank You
