Color in 3D
I recently crafted a stunning 3D render of a Gameboy Color, utilizing Cinema 4D for the model and Redshift for the texture and lighting of the scene. As this was my first foray into Redshift, I eagerly delved into exploring its capabilities to bring my vision to life.
Process
I utilized Cinema 4D and Redshift, and sourced some of my models from the TurboSquid library.
