Color in 3D

I recently crafted a stunning 3D render of a Gameboy Color, utilizing Cinema 4D for the model and Redshift for the texture and lighting of the scene. As this was my first foray into Redshift, I eagerly delved into exploring its capabilities to bring my vision to life.

Process

I utilized Cinema 4D and Redshift, and sourced some of my models from the TurboSquid library.

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Copyright

© 2025 Kenematics

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